عرض سجل المادة البسيط

dc.contributor.authorXiang, Zhigang
dc.contributor.authorPlastock, Roy
dc.date.accessioned2016-02-24T19:45:52Z
dc.date.available2016-02-24T19:45:52Z
dc.date.issued2004
dc.identifier.citationXiang, Zhigang and Plastock, Roy (2004). Theory and problems of computer graphics. 2nd ed. New York : McGraw-Hill.en_US
dc.identifier.isbn0071357815
dc.identifier.urihttp://hdl.handle.net/123456789/809
dc.description.abstractWe live in a world full of scientific and technological advances. In recent years it has become quite difficult not to notice the proliferation of something called computer graphics. Almost every computer system is set up to allow the user to interact with the system through a graphical user interface, where information on the display screen is conveyed in both textual and graphical forms. Movies and video games are popular showcases of the latest technology for people, both young and old. Watching the TV for a while, the likelihood is that you will see the magic touch of computer graphics in a commercial. This book is both a self-contained text and a valuable study aid on the fundamental principles of computer graphics. It takes a goal-oriented approach to discuss the important concepts, the underlying mathematics, and the algorithmic aspects of the computerized image synthesis process. It contains hundreds of solved problems that help reinforce one's understanding of the field and exemplify effective problem-solving techniques. Although the primary audience are college students taking a computer graphics course in a computer science or computer engineering program, any educated person with a desire to look into the inner workings of computer graphics should be able to learn from this concise introduction. The recommended prerequisites are some working knowledge of a computer system, the equivalent of one or two semesters of programming, a basic understanding of data structures and algorithms, and a basic knowledge of linear algebra and analytical geometry. The field of computer graphics is characterized by rapid changes in how the technology is used in everyday applications and by constant evolution of graphics systems. The life span of graphics hardware seems to be getting shorter and shorter. An industry standard for computer graphics often becomes obsolete before it is finalized. A programming language that is a popular vehicle for graphics applications when a student begins his or her college study is likely to be on its way out by the time he or she graduates. In this book we try to cover the key ingredients of computer graphics that tend to have a lasting value (only in relative terms, of course). Instead of compiling highly equipment-specific or computing environment-specific information, we strive to provide a good explanation of the fundamental concepts and the relationship between them. We discuss subject matters in the overall framework of computer graphics and emphasize –mathematical and/or algorithmic solutions. Algorithms are presented in pseudo-code rather than a particular programming language. Examples are given with specifics to the extent that they can be easily made into working versions on a particular computer system. We believe that this approach brings unique benefit to a diverse group of readers. First, the book can be read by itself as a general introduction to computer graphics for people who want technical substance but not the burden of implementational overhead. Second, it can be used by instructors and students as a resource book to supplement any comprehensive primary text. Third, it may serve as a stepping-stone for practitioners who want something that is more understandable than their graphics system's programmer's manuals.en_US
dc.language.isoen_USen_US
dc.publisherMcGraw-Hillen_US
dc.relation.ispartofseriesSchaum's outline series
dc.subjectComputer graphicsen_US
dc.subjectGraphicsen_US
dc.titleTheory and problems of computer graphicsen_US
dc.typeBooken_US


الملفات في هذه المادة

Thumbnail
Thumbnail
Thumbnail
Thumbnail
Thumbnail

هذه المادة تظهر في الحاويات التالية

عرض سجل المادة البسيط